PAUL MOSER
UX DESIGNER
USA Today Interactive - Telling and Creating Tech Career Sories
Challenge: USA Today tries to develop interactive pieces quickly, usually in a news cycle. They also try and tell a story that is correct, and try to be a current media organization. The rapid development involves "de-scoping," the process of assessing descisions necessary to seperate the "must-haves" from the "nice-to-haves." It also involves building off of existing interactives to shorten the development process.
We were tasked with building an interactive piece in the mold of a USA Today produced product. Our team of two UX designers and three web developers had four days to create a digital prototype as well as to code as much of the prototype as possible.
Solution: TechLeap, an interactive site designed to motivate and guide people interested in a shift to a career in the tech field. Centers around presenting the stories of those who have made the transition as well as a quiz intended to narrow the user's search to the position(s) most appropriate for them. Supplies the user with information helpful to them based on their quiz results.
Axure Digital Prototype: http://pxthp1.axshare.com/ Video of Prototype: https://paulmoser.tinytake.com/sf/MTc2NzA2XzExMTc2ODc
Functional Product Built by Web Developers: http://learntech.herokuapp.com/
What the user sees when they go to this interactive application.
User can link to stories of people who have made the switch to a tech career or proceed directly to the quiz.
Contains information on such thing as the career path they should follow, along with additional information that will help them find out about their options.
What the user sees when they go to this interactive application.
Process:
Initial Low Fidelity WireframesPreliminary method of building out a rough prototype for the developers to start building. | Concept MapTo get us started thinking of what exactly this site would entail | Cross Functional CollaborationOur team was made up of UX dseigners as well as web developers. We had to decide on a product together in a very short amount of time. |
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User Personas DevelopmentWe decided that all of us, as students transitioning into a tech field, were potential users of our application, and we tried to develop User Personas using our own experiences. We came up with three distinct personas. | User FlowsHow would the users use the new application? | Digital IterationsSeven rounds of digital iterations, these formed the basis of what we supplied the developers to keep them up to date with the changes made. These we also what we used to do several rounds of usability testing. |